Educational Quiz Game
Turn educational subjects into competitive game-like challenges.
Turns a syllabus into something that behaves like a game rather than a test: rounds, streaks, a ladder and an opponent. Aimed at the point where a student will happily do twenty minutes of this and not twenty minutes of revision.
What a v1 does5 features
- Questions generated from a subject or from uploaded material
- Rounds against friends, a class or the clock
- Streaks and ladders that reward returning rather than cramming
- Wrong answers repeated later rather than moved past
- A teacher view of what the class is collectively missing
The market
Kahoot's consumer app takes an estimated $38,500 a week and Trivia Crack about $33,000, or roughly $1.7M a year. The audience is very large and the consumer subscription is small, and $5 a month is priced with that in mind.
Where these numbers come from
| Company | Earns | Reach | Source |
|---|---|---|---|
| Kahoot | ~$38.5k a week from the consumer app | 1B+ players a year | Sensor Tower estimate, Q2 2025 |
| Trivia Crack | ~$33k a week (~$1.7M a year) | Not published | Sensor Tower estimate, Q2 2025 |
| Jackbox | One-time purchase, not subscription | Not published | Published pricing |
Why this audience
These viewers demonstrate every day that a question is more engaging than an explanation. That insight is the whole product: turn a syllabus into rounds and streaks and a student will do twenty minutes of it. The audience is living proof of the mechanic.
Before it can launch
- COPPA for under-13s, and US schools expect a signed student-data privacy pledge before a class uses it
What it earns
Drag me Every figure recalculates as you go.
0.03% of 3.3M followers · capped at 50,000
Opens on the price this idea was costed at, $5.
1,000 paying — 0.03% of 3.3M followers — × $5 a month = $5,000 a month
Fifty thousand paying users is the ceiling every one of these pages is drawn against, not a forecast. It opens at a thousand, the bottom of the range, so the first figures you see are the modest ones. What the cap buys is comparability: the same range on every app, and the percentage of the audience it takes as the number that moves.
Is this the one for your audience?
We fund it, build it, and run it. You bring the audience and take a share of the revenue. Nothing to pay and nothing to build.
Daily Trivia
Daily trivia challenge with streaks, scores, and leaderboards.
Competitive Trivia Game
Real-time multiplayer trivia for friends or strangers.
How Well Do You Know Me?
Friends and couples answer questions about each other and compete.
Trivia Party Game
Group trivia with customizable categories and game rooms.
AI Trivia Generator
Generate personalized trivia games around any topic, person, event, or interest.