Chris Stocks’s apps

Educational Quiz Game

Turn educational subjects into competitive game-like challenges.

Turns a syllabus into something that behaves like a game rather than a test: rounds, streaks, a ladder and an opponent. Aimed at the point where a student will happily do twenty minutes of this and not twenty minutes of revision.

What a v1 does5 features
  • Questions generated from a subject or from uploaded material
  • Rounds against friends, a class or the clock
  • Streaks and ladders that reward returning rather than cramming
  • Wrong answers repeated later rather than moved past
  • A teacher view of what the class is collectively missing

The market

Adjacent marketTrivia and quiz games
1B playersa year at Kahoot, which earns mainly from education licensing

Kahoot's consumer app takes an estimated $38,500 a week and Trivia Crack about $33,000, or roughly $1.7M a year. The audience is very large and the consumer subscription is small, and $5 a month is priced with that in mind.

Where these numbers come from
CompanyEarnsReachSource
Kahoot~$38.5k a week from the consumer app1B+ players a yearSensor Tower estimate, Q2 2025
Trivia Crack~$33k a week (~$1.7M a year)Not publishedSensor Tower estimate, Q2 2025
JackboxOne-time purchase, not subscriptionNot publishedPublished pricing

Why this audience

These viewers demonstrate every day that a question is more engaging than an explanation. That insight is the whole product: turn a syllabus into rounds and streaks and a student will do twenty minutes of it. The audience is living proof of the mechanic.

Before it can launch

  • COPPA for under-13s, and US schools expect a signed student-data privacy pledge before a class uses it

What it earns

Drag me Every figure recalculates as you go.

Paying users1,000

0.03% of 3.3M followers · capped at 50,000

Price per month$5

Opens on the price this idea was costed at, $5.

1,000 paying — 0.03% of 3.3M followers — × $5 a month = $5,000 a month

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Revenue a month$0123456789,012345678901234567890123456789
Over twelve months$01234567890123456789,012345678901234567890123456789

Fifty thousand paying users is the ceiling every one of these pages is drawn against, not a forecast. It opens at a thousand, the bottom of the range, so the first figures you see are the modest ones. What the cap buys is comparability: the same range on every app, and the percentage of the audience it takes as the number that moves.

Is this the one for your audience?

We fund it, build it, and run it. You bring the audience and take a share of the revenue. Nothing to pay and nothing to build.

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