Competitive Trivia Game
Real-time multiplayer trivia for friends or strangers.
Live head-to-head trivia against friends or strangers, played in rounds short enough to fit between other things. Matchmaking puts people against opponents of roughly their level rather than whoever happens to be waiting.
What a v1 does5 features
- Real-time matches against friends or matched strangers
- Rounds short enough to finish on a break
- Skill-based matchmaking rather than random pairing
- Rematch and rivalry tracking between regular opponents
- Moderated chat, or none at all
The market
Kahoot's consumer app takes an estimated $38,500 a week and Trivia Crack about $33,000, or roughly $1.7M a year. The audience is very large and the consumer subscription is small, and $4 a month is priced with that in mind.
Where these numbers come from
| Company | Earns | Reach | Source |
|---|---|---|---|
| Kahoot | ~$38.5k a week from the consumer app | 1B+ players a year | Sensor Tower estimate, Q2 2025 |
| Trivia Crack | ~$33k a week (~$1.7M a year) | Not published | Sensor Tower estimate, Q2 2025 |
| Jackbox | One-time purchase, not subscription | Not published | Published pricing |
Why this audience
These viewers want to beat somebody, not just answer correctly. The content is built on the competitive instinct rather than on learning. Live matches against real opponents is the natural end of an audience that already plays against the screen.
Before it can launch
- Real-time play with chat means moderation - App Store guideline 1.2 and the EU Digital Services Act
What it earns
Drag me Every figure recalculates as you go.
0.03% of 3.3M followers · capped at 50,000
Opens on the price this idea was costed at, $4.
1,000 paying — 0.03% of 3.3M followers — × $4 a month = $4,000 a month
Fifty thousand paying users is the ceiling every one of these pages is drawn against, not a forecast. It opens at a thousand, the bottom of the range, so the first figures you see are the modest ones. What the cap buys is comparability: the same range on every app, and the percentage of the audience it takes as the number that moves.
Is this the one for your audience?
We fund it, build it, and run it. You bring the audience and take a share of the revenue. Nothing to pay and nothing to build.
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