AI Trivia Generator
Generate personalized trivia games around any topic, person, event, or interest.
Make a quiz about anything - a person, a wedding, a company offsite, a TV series - and get questions that are actually about the subject rather than adjacent to it. Generated in a minute, playable immediately.
What a v1 does5 features
- Questions generated from any topic, person or event
- Difficulty set before generating, and adjustable after
- Facts checked against sources rather than invented
- A playable link that needs no installs
- Save and reuse a pack for the next occasion
The market
Kahoot's consumer app takes an estimated $38,500 a week and Trivia Crack about $33,000, or roughly $1.7M a year. The audience is very large and the consumer subscription is small, which is why this sells $2 packs for an occasion instead.
Where these numbers come from
| Company | Earns | Reach | Source |
|---|---|---|---|
| Kahoot | ~$38.5k a week from the consumer app | 1B+ players a year | Sensor Tower estimate, Q2 2025 |
| Trivia Crack | ~$33k a week (~$1.7M a year) | Not published | Sensor Tower estimate, Q2 2025 |
| Jackbox | One-time purchase, not subscription | Not published | Published pricing |
Why this audience
This audience makes quizzes for occasions - a birthday, a wedding, an office - and builds them by hand from an internet search. They are already producing this, badly. Generating a real quiz about any subject in a minute removes an evening of work they have volunteered for before.
Before it can launch
No licence, certification or data agreement stands between this and a launch — app-store review and an ordinary privacy policy aside.
How the pricing works
Two dollars a generated pack. People make a quiz for an occasion rather than every week, so a subscription would be bought for one party and cancelled the next morning.
What it earns
Drag me Every figure recalculates as you go.
0.03% of 3.3M followers · capped at 50,000
Opens on the price this idea was costed at, $2.
A quarter is one purchase every four years; twelve is monthly.
1,000 paying — 0.03% of 3.3M followers — × $2 × 12 purchases a year = $24,000 a year
Fifty thousand paying users is the ceiling every one of these pages is drawn against, not a forecast. It opens at a thousand, the bottom of the range, so the first figures you see are the modest ones. What the cap buys is comparability: the same range on every app, and the percentage of the audience it takes as the number that moves.
Is this the one for your audience?
We fund it, build it, and run it. You bring the audience and take a share of the revenue. Nothing to pay and nothing to build.
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