Minecraft Toolkit
Tools for players and builders including planning, measurements, materials, builds, and utilities.
The utilities a serious builder keeps in a second tab, gathered into one: material counts, circle and sphere templates, redstone timings, enchantment costs and farm layouts. Nothing that needs a mod, everything that saves a trip to a wiki.
What a v1 does5 features
- Material calculator for any shape or dimension
- Circle, sphere and arch templates at any radius
- Redstone timing and clock references
- Enchantment and anvil cost planner
- Farm and mob-spawning layout guides
The market
Blockbench is free and open source, and Minecraft's own marketplace publishes no revenue split. Nothing currently plans and generates builds for players. Note also that much of this audience is under 13, so payment and parental consent are a genuine constraint on $4 a month.
Where these numbers come from
| Company | Earns | Reach | Source |
|---|---|---|---|
| Minecraft Marketplace | Microsoft-operated, no split published | Not published | No disclosed figure |
| Blockbench | Free and open source | Not published | Non-commercial |
| OpusClip | $10.3M–$20M ARR | 10M+ users | Independent estimates |
Why this audience
These viewers are the ones who look things up - the content is built on tips, mechanics and edge cases. They already keep a wiki tab open while playing. Gathering the calculators and references they are alt-tabbing to is squarely inside a habit they have.
Before it can launch
- Mojang brand guidelines - shippable as a tool for Minecraft, not as a Minecraft product
What it earns
Drag me Every figure recalculates as you go.
0.0086% of 11.6M followers · capped at 50,000
Opens on the price this idea was costed at, $4.
1,000 paying — 0.0086% of 11.6M followers — × $4 a month = $4,000 a month
Fifty thousand paying users is the ceiling every one of these pages is drawn against, not a forecast. It opens at a thousand, the bottom of the range, so the first figures you see are the modest ones. What the cap buys is comparability: the same range on every app, and the percentage of the audience it takes as the number that moves.
Is this the one for your audience?
We fund it, build it, and run it. You bring the audience and take a share of the revenue. Nothing to pay and nothing to build.
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